home *** CD-ROM | disk | FTP | other *** search
/ Freelog 100 / FreelogNo100-NovembreDecembre2010.iso / Musique / Clementine / ClementineSetup-0.5-rc1.exe / projectm-presets / Rovastar - Cosmic Havoc.milk < prev    next >
INI File  |  2010-09-05  |  2KB  |  79 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.700000
  4. fDecay=0.902000
  5. fVideoEchoZoom=0.999606
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=6
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=0
  13. bTexWrap=0
  14. bDarkenCenter=0
  15. bMotionVectorsOn=0
  16. bRedBlueStereo=0
  17. nMotionVectorsX=12
  18. nMotionVectorsY=9
  19. bBrighten=0
  20. bDarken=0
  21. bSolarize=0
  22. bInvert=0
  23. fWaveAlpha=4.099998
  24. fWaveScale=0.099694
  25. fWaveSmoothing=0.630000
  26. fWaveParam=0.899900
  27. fModWaveAlphaStart=0.710000
  28. fModWaveAlphaEnd=1.300000
  29. fWarpAnimSpeed=1.000000
  30. fWarpScale=1.331000
  31. fZoomExponent=0.999995
  32. fShader=1.000000
  33. zoom=0.999513
  34. rot=0.000000
  35. cx=0.500000
  36. cy=0.500000
  37. dx=0.000000
  38. dy=0.000000
  39. warp=0.010000
  40. sx=0.999997
  41. sy=0.999999
  42. wave_r=0.650000
  43. wave_g=0.650000
  44. wave_b=0.650000
  45. wave_x=0.000000
  46. wave_y=0.500000
  47. ob_size=0.500000
  48. ob_r=0.000000
  49. ob_g=0.000000
  50. ob_b=0.000000
  51. ob_a=0.000000
  52. ib_size=0.260000
  53. ib_r=0.250000
  54. ib_g=0.250000
  55. ib_b=0.250000
  56. ib_a=0.000000
  57. per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.85+1.4);
  58. per_frame_2=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.75+1.5);
  59. per_frame_3=bass_on = above(bass_thresh,1.8);
  60. per_frame_4=treb_on = above(treb_thresh,1.9);
  61. per_frame_5=swapcolour = bass_on - treb_on;
  62. per_frame_6=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),1,0));
  63. per_frame_7=green_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.5,0.25));
  64. per_frame_8=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0,1));
  65. per_frame_9=red = red + (red_aim - red)*if(equal(swapcolour,1),0.55+abs(sin(time/2)/10),0.45);
  66. per_frame_10=green = green + (green_aim - green)*0.5;
  67. per_frame_11=blue = blue + (blue_aim - blue)*if(equal(swapcolour,1),0.35,0.7);
  68. per_frame_12=wave_r= red-green;
  69. per_frame_13=wave_b = blue;
  70. per_frame_14=wave_g= green;
  71. per_frame_15=mybass= if(above((bass+bass_att),2.1),bass+bass_att,0);
  72. per_frame_16=mytreb = if(below(treb,1),(1-treb)*3+2,0);
  73. per_frame_17=q1 = if(above(mytreb+mybass,4),1, 0);
  74. per_frame_18=wave_mystery= if(equal(q1,0),1,0);
  75. per_pixel_1=effect1 = 0.32+(bass + bass_att*2)/20;
  76. per_pixel_2=effect2 = 0.32+(mid + mid_att*2)/20;
  77. per_pixel_3=dx =if(equal(q1,0), if(above(x,effect1),sin(effect1-x)/5, log10(1/x)/15),0);
  78. per_pixel_4=dy = if(equal(q1,1),if(above(y,effect2),sin(effect2-y)/4, log10(1/y)/12),0);
  79.